C00 #NOP C01 #Wait for HP to deplete C02 #Start of dodge C03 #Start attack animation; need 07 right after this. C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit C05 #Call spell associated with equipped weapon C06 #Begin opponent's turn after hit.next code 0D. C07 #Start attack animation; need 03 right before this. C08 #Critical hit C09 #Critical hit C0A #Critical hit C0B #Critical hit C0C #Critical hit C0D #End of dodge animation. preceeded by 0x06 C0E #Start of dodging frames (should go after standing frame and before dodging animation) C0F #Unused; does nothing C10 #Unused; does nothing C11 #Unused; does nothing C12 #Unused; does nothing C13 #ranged attack - hand axe for Hector C14 #Heavy vibration of screen C15 #Slight vibration of screen C16 #Unused; does nothing C17 # #Unused; does nothing C18 #Use this instead of 02 to dodge toward the foreground instead of toward the background C19 #Play bow pulling SFE C1A #Normal hit C1B #Play quick "heavy step" SFE C1C #Play light horse stepping SFE; pitch decreases C1D #Play light horse stepping SFE; pitch increases C1E #Similar to 0x1D; a bit louder C1F #Play hit SFE (sounds like Eliwood with sword's hit) C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit) C21 #Play hit SFE (sounds like Knight Lord with sword's hit) C22 #Play short sword swinging SFE C23 #Play shorter sword swinging SFE C24 #Play sword slashing air SFE C25 #Play wing flap SFE C26 #Sword toss; VERY hardcoded C27 #Shield toss; while this command is used for shield tossing,it is actually just a copy of command 0x26 C28 #Play electrical charging SFE C29 #Play sound when the Demon King appears C2A #Play screams of the demon king dies C2B #Play armored unit "leaping" SFE C2C #Show fire (that envelopes Sealed Sword; contains all Sealed Sword fire frames) C2D #? (Assassin critical) (Lethality activator that is dependent on other commands?) C2E #Show sage's normal magic rune drawing animation C2F #Show sage's critical magic rune drawing animation C30 #Show dirt kicking (as from dashing forward) animation C31 #Show small dirt wave moving forward animation C32 #Show medium sized dirt wave moving backward animation C33 #Play battle cry SFE (REALLY stupid) C34 #Play heavy stepping SFE C35 #Play longer wing flapping SFE C36 #Play sword unsheathing SFE C37 #Play sword clicking SFE C38 #Play heavy spear spinning SFE C39 #Sacred Flash. White screen flash. C3A #Play dancer magic release SFE C3B #Play bard song SFE C3C #Play sword "whooshing" SFE (done by Nomads; sounds like wing flap) C3D #FE7:Show Nergal's dark aura animation C3E #Play burning SFE C3F #Play alternate arrow firing SFE? C40 #EMPTY C41 #Play Axe rising SFE C42 #Play Axe falling SFE; long axe swinging SFE C43 #Play weapon stance SFE (Clicking noise) C44 #Play short "light emission" SFE C45 #FE7:Play horse neighing SFE C46 #Play dropped axe crashing onto ground SFE C47 #Show cape flowing animation; Do NOT USE; VERY hardcoded; alternative is C01Hack Loop. C48 #EMPTY C49 #Play sage's magic firing SFE C4A #Play valkyrie's magic charging SFE C4B #Play monk's magic casting SFE C4C #FE7:Play Athos' magic casting SFE C4D #FE7:Play Athos' critical glint SFE C4E #Show dirt wave (as from horse kicking forward from ground) animation C4F #Play druid critical charging SFE C50 #FE7:Nergal's darkdruid critical C51 #Show brief white flash animation. Do NOT USE because conflict skill animation. alternative is C39. C52 #See command 0x2D C53 #? C54 #Nothing? C55 #Nothing? C56 #bael 1 SFE C57 #bael 2 SFE C58 #bael 3 SFE C59 #bael move SFE C5A #mauthedoog 1 SFE C5B #mauthedoog 2 SFE C5C #mauthedoog scream SFE C5D #mauthedoog 3 SFE C5E #axe gargoyle scream SFE C5F #axe gargoyle 1 SFE C60 #seems to be halfway between 38 and 4D SFE C61 #Accumulate SFE C62 #something SFE C63 #cry?SFE C64 #Nothing? C65 #Wind noise SFE C66 #revenant move SFE C67 #bonewalker move SFE C68 #mogall_blink SFE C69 #Nothing? C6A #magic mogall SFE C6B #mogall blink critical SFE C6C #magical mogall SFE C6D #footsteps SFE C6E #also footsteps SFE C6F #axe gargoyle 2 SFE C70 #also footsteps SFE C71 #Nothing? C72 #Nothing? C73 #Like scraping ice SFE C74 #bonewalker critical SFE C75 #Low cry SFE C76 #Burn. booo SFE C77 #draco zombie scream SFE C78 #jeejeejee SFE C79 #picorin SFE C7A #elec jee SFE C7B #manakete critical C7C #Nothing? C7D #Nothing? C7E #Nothing? C7F #Nothing? C80 #Nothing? C81 #Nothing? C82 #Nothing? C83 #Nothing?