/// - Mode 1 #Melee Animation C03 #Start attack animation; should be followed by 0x07 C07 #Start attack animation; should be preceeded by 0x03 1 p- lorf_sw1_000.png 4 p- lorf_sw1_001.png C43 #Play weapon stance SFE (Clicking noise) 2 p- lorf_sw1_002.png 2 p- lorf_sw1_003.png 10 p- lorf_sw1_004.png 4 p- lorf_sw1_005.png 4 p- lorf_sw1_006.png 5 p- lorf_sw1_007.png C24 #Play sword slashing air SFE C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. 2 p- lorf_sw1_008.png C1A #Normal hit C1F #Play hit SFE (sounds like Eliwood with sword's hit) 2 p- lorf_sw1_009.png 3 p- lorf_sw1_010.png 3 p- lorf_sw1_011.png C01 #NOP 3 p- lorf_sw1_012.png 2 p- lorf_sw1_013.png 2 p- lorf_sw1_014.png 2 p- lorf_sw1_015.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- lorf_sw1_016.png 2 p- lorf_sw1_017.png C34 #Play heavy stepping SFE 2 p- lorf_sw1_018.png 1 p- lorf_sw1_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 3 #Melee Critical Animation C03 #Start attack animation; should be followed by 0x07 C07 #Start attack animation; should be preceeded by 0x03 1 p- lorf_sw1_000.png 2 p- lorf_sw1_019.png 2 p- lorf_sw1_020.png C34 #Play heavy stepping SFE 3 p- lorf_sw1_021.png 5 p- lorf_sw1_022.png 4 p- lorf_sw1_023.png 3 p- lorf_sw1_024.png 10 p- lorf_sw1_025.png 3 p- lorf_sw1_026.png C1B #Play quick "heavy step" SFE 3 p- lorf_sw1_027.png 3 p- lorf_sw1_028.png C43 #Play weapon stance SFE (Clicking noise) 2 p- lorf_sw1_029.png 3 p- lorf_sw1_030.png 8 p- lorf_sw1_031.png 2 p- lorf_sw1_032.png 2 p- lorf_sw1_033.png 2 p- lorf_sw1_034.png C24 #Play sword slashing air SFE C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. 2 p- lorf_sw1_008.png C09 #Critical hit C1F #Play hit SFE (sounds like Eliwood with sword's hit) 2 p- lorf_sw1_009.png 3 p- lorf_sw1_010.png 3 p- lorf_sw1_011.png C01 #NOP 3 p- lorf_sw1_012.png 2 p- lorf_sw1_013.png 2 p- lorf_sw1_014.png 2 p- lorf_sw1_015.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- lorf_sw1_016.png 2 p- lorf_sw1_017.png C34 #Play heavy stepping SFE 2 p- lorf_sw1_018.png 1 p- lorf_sw1_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 5 #Ranged Animation C03 #Start attack animation; should be followed by 0x07 C07 #Start attack animation; should be preceeded by 0x03 1 p- lorf_sw1_035.png 2 p- lorf_sw1_036.png 2 p- lorf_sw1_037.png C05 #Call spell associated with equipped weapon 2 p- lorf_sw1_038.png C01 #NOP C06 #Begin opponent's turn after hit.next code 0D. 2 p- lorf_sw1_036.png 1 p- lorf_sw1_035.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 6 #Ranged Critical Animation C03 #Start attack animation; should be followed by 0x07 C07 #Start attack animation; should be preceeded by 0x03 1 p- lorf_sw1_035.png 2 p- lorf_sw1_036.png 2 p- lorf_sw1_037.png 2 p- lorf_sw1_038.png 2 p- lorf_sw1_039.png 2 p- lorf_sw1_040.png 2 p- lorf_sw1_039.png 2 p- lorf_sw1_040.png 2 p- lorf_sw1_039.png 2 p- lorf_sw1_040.png 2 p- lorf_sw1_039.png 2 p- lorf_sw1_040.png C05 #Call spell associated with equipped weapon 1 p- lorf_sw1_038.png C01 #NOP C06 #Begin opponent's turn after hit.next code 0D. 2 p- lorf_sw1_036.png 1 p- lorf_sw1_035.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 7 #Dodge Melee Attack C02 #Start of dodge 1 p- lorf_sw1_000.png C0E #Start of dodging frames (should go after standing frame and before dodging animation) 2 p- lorf_sw1_041.png 2 p- lorf_sw1_042.png 1 p- lorf_sw1_043.png C01 #NOP 2 p- lorf_sw1_042.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 8 #Dodge Ranged Attack C02 #Start of dodge 1 p- lorf_sw1_000.png C0E #Start of dodging frames (should go after standing frame and before dodging animation) 2 p- lorf_sw1_041.png 2 p- lorf_sw1_042.png 1 p- lorf_sw1_043.png C01 #NOP 2 p- lorf_sw1_042.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 9 #Equiped with Melee Weapon 1 p- lorf_sw1_000.png C01 #NOP ~~~ /// - Mode 10 #Standing motions 1 p- lorf_sw1_000.png C01 #NOP ~~~ /// - Mode 11 #Equiped with Ranged weapon 1 p- lorf_sw1_000.png C01 #NOP ~~~ /// - Mode 12 #Attack Missed Animation C03 #Start attack animation; should be followed by 0x07 C07 #Start attack animation; should be preceeded by 0x03 1 p- lorf_sw1_000.png 4 p- lorf_sw1_001.png C43 #Play weapon stance SFE (Clicking noise) 2 p- lorf_sw1_002.png 2 p- lorf_sw1_003.png 10 p- lorf_sw1_004.png 4 p- lorf_sw1_005.png 4 p- lorf_sw1_006.png 5 p- lorf_sw1_007.png C24 #Play sword slashing air SFE C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. 2 p- lorf_sw1_008.png 2 p- lorf_sw1_044.png 3 p- lorf_sw1_045.png 3 p- lorf_sw1_046.png C01 #NOP 3 p- lorf_sw1_012.png 2 p- lorf_sw1_013.png 2 p- lorf_sw1_014.png 2 p- lorf_sw1_015.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- lorf_sw1_016.png 2 p- lorf_sw1_017.png C34 #Play heavy stepping SFE 2 p- lorf_sw1_018.png 1 p- lorf_sw1_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - End of animation