/// - Mode 1               #Melee Animation
C03                               #Start attack animation; need 07 right after this.
C07                               #Start attack animation; need 03 right before this.

C04                               #Prepare HP depletion routine; needed to animate return to standing frame after hit
C1A                               #Normal hit
C1F                               #Play hit SFE (sounds like Eliwood with sword's hit)

C01                               #NOP

C06                               #Begin opponent's turn after hit.next code 0D.

C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 3               #Melee Critical Animation
C03                               #Start attack animation; need 07 right after this.
C07                               #Start attack animation; need 03 right before this.

C04                               #Prepare HP depletion routine; needed to animate return to standing frame after hit

C0A                               #Critical hit
C1F                               #Play hit SFE (sounds like Eliwood with sword's hit)

C01                               #NOP

C06                               #Begin opponent's turn after hit.next code 0D.

C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 5               #Ranged Animation 
C03                               #Start attack animation; need 07 right after this.
C07                               #Start attack animation; need 03 right before this.

C05                               #Call spell associated with equipped weapon

C01                               #NOP
C06                               #Begin opponent's turn after hit.next code 0D.

C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 6               #Ranged Critical Animation
C03                               #Start attack animation; need 07 right after this.
C07                               #Start attack animation; need 03 right before this.

C05                               #Call spell associated with equipped weapon

C01                               #NOP
C06                               #Begin opponent's turn after hit.next code 0D.

C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 7               #Dodge Melee Attack
C02                               #Start of dodge

C0E                               #Start of dodging frames (should go after standing frame and before dodging animation)

C01                               #NOP

C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 8               #Dodge Ranged Attack
C02                               #Start of dodge

C0E                               #Start of dodging frames (should go after standing frame and before dodging animation)

C01                               #NOP

C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 9               #Equiped with Melee Weapon

C01                               #NOP
~~~
/// - Mode 10               #Standing motions

C01                               #NOP
~~~
/// - Mode 11               #Equiped with Ranged weapon

C01                               #NOP
~~~
/// - Mode 12               #Attack Missed Animation
C03                               #Start attack animation; need 07 right after this.
C07                               #Start attack animation; need 03 right before this.

C04                               #Prepare HP depletion routine; needed to animate return to standing frame after hit

C01                               #NOP

C06                               #Begin opponent's turn after hit.next code 0D.


C0D                               #End of dodge animation. preceeded by 0x06
~~~
/// - End of animation